Gameplay & Systems Designer
Hi, I'm Frankto, and I'm a systems and narrative designer who specializes in creating bespoke systems and integrating new systems into a greater whole. My focus is objective design backed by statistical models and direct, precise math. These past few years, my path has veered into video game design, and that has helped me hone my tools for use in all aspects of design, not just tabletop roleplaying games.
Throughout my career, I've had the privilege of working with many teams and professionals as a ghostwriter and consultant, which has helped me put my work into the hands of gamers from all around the world.
My approach is systems-first design. I design systems that shape how players grow, fight, make decisions, and stay engaged over time. I specialize in progression systems, upgrade economies, gameplay balance, and prototyping.
Get In TouchA systems-heavy prototype demonstrating progression modeling, modular mechanics, and gameplay iteration.
I was contracted by a client to adapt a LitRPG series into a d20 System that revolves entirely upon the gameplay loop: FIGHT → FEED → EVOLVE → REPEAT. This is a systems-heavy prototype that focuses on rapid progression and wild evolutions, that rewards exploration and theorycrafting.
Design Focus: Character growth curve, upgrade economy, prestige-style leveling system that supports fast-paced leveling mid-session, high-level design, modeling and fine-tuning balance.
A comprehensive supernatural species write-up for modern fantasy settings. Explores the mythology, creation process, and society of the Oathsworn - rage spirits bound to mortal vessels by the ancient entity Horkos. Includes detailed lore on their Dark Father, the nightmarish realm of The Maw, and the complex hierarchy of orcish society with its ritual combat system.
A rendering of the typical Hags wrapped in Norse myth. These ancient creatures explore the themes of falling from grace, and the evolution of their mythological presence in society over time. Not just nameless, they have become beings whose names are unspeakable and incomprehensible, merely rendered as powerful, unpleasant physical sensations.
A book aimed at helping GMs diversify their adventures at the table by creating a framework that simplifies extra-planar exploration through the in-setting spirit world, the Nevernever.
Excerpts from a cancelled supplement for Vampire the Masquerade: 20th Anniversary Edition.
A system I was contracted to write for a client with a passion for the Chrysalis LitRPG series.

A case study of character progressions through all stages in a game.
I'm ready to take on new and interesting projects, and I look forward to hearing from you and collaborating in the future!